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Professional Work
An adaptation of the classic board game by ThinkFun into a daily web format, made for TED Conferences.
I programmed this game in Phaser with a React/TypeScript wrapper, and handled page design and UI/UX in collaboration with the team at TED .
A daily spelling web game made for TED Conferences based on a concept by Answer in Progress.
I programmed this game in with a React and TypeScript, and designed the page layout and UI/UX in collaboration with the team at TED.
A daily web game adaptation of nonograms puzzles made for TED Conferences. I put the finishing touches on a work in progress by Singfisher Games, and designed the web frontend and UI/UX.
The game is programmed in Godot, and the wrapper is written in React and TypeScript. I designed the page layout and UI/UX in collaboration with the team at TED.
From 2019 to 2023, I worked in ad tech, designing and programming playable advertisements in Javascript. These ads took the form of bite-sized games and were designed to run in browsers on desktop and mobile.
Since these ads are no longer publicly available, I've compiled a video of my work here.
A mobile app built in Unity, designed to help teach English as a second language using gamified learning. Released on Google Play.
I worked with Create Neptune as a programmer and designer on a medium-sized team.
An infinite runner quiz game developed in Unity for mobile devices.
I worked with a small team at Create Neptune as a programmer and designer. I worked with an artist to revamp a rough prototype with new art, and added an infinite runner minigame.
A comedic visual novel and minigame collection developed in Unity for Coprotech Enterprise Solutions, and released on Steam, Google Play and the App Store.
I was the main Unity developer.